Search found 1730 matches
- Tue Jan 21, 2014 3:37 pm
- Forum: Windows
- Topic: High freq whine
- Replies: 16
- Views: 1638
Re: High freq whine
There are actually no notches apart from the stop band (for example, 2 would produce a notch at the nyquist frequency). There are definitely notches for values greater than 2. For example, if you filter white noise with a sample rate of 44100 Hz using a value of 5 you will get notches at 8820 Hz an...
- Tue Jan 21, 2014 1:28 pm
- Forum: Windows
- Topic: High freq whine
- Replies: 16
- Views: 1638
Re: High freq whine
I was just wondering why not a low pass or shelf filter rather than N/2 notches at sample-rate/N, 2*sample-rate/N, 3*sample-rate/N.... You've rightly perceived that this is nothing but a lowpass filter. There are actually no notches apart from the stop band (for example, 2 would produce a notch at ...
- Tue Jan 21, 2014 10:35 am
- Forum: Windows
- Topic: High freq whine
- Replies: 16
- Views: 1638
Re: High freq whine
(defun red (snd mean_over) (snd-avg snd mean_over 1 op-average)) ;; Change the "Nine" to a (odd) integer value of your taste ;; Higher values will also reduce the brightness (multichan-expand 'red s 9) That is quite an unusual filter Robert. I'm not currently at home so I can't hear the p...
- Tue Jan 21, 2014 6:54 am
- Forum: Windows
- Topic: High freq whine
- Replies: 16
- Views: 1638
Re: High freq whine
The high wind sound seems to be above 8500 Hz. It is a kind of feed back on the microphone. It gets clearer when the track is played at half speed. There are a lot of cures for this case. Since it is apparently only speech, you can easily throw those higher frequencies away. The best way is probably...
- Tue Jan 21, 2014 5:41 am
- Forum: Windows
- Topic: Need Help Fixing Clipping
- Replies: 16
- Views: 2131
Re: Need Help Fixing Clipping
It may be necessary to scan the whole effect list. External plug-ins have sometimes "VST" or the manufacturers name in front of it.
- Tue Jan 21, 2014 5:28 am
- Forum: Windows
- Topic: High freq whine
- Replies: 16
- Views: 1638
Re: High freq whine
If the noise I am getting on recordings is coming from broadband use while recording then I would just disable my network connection while record. This would save me the the hassle no? That's hardly necessary. It is in principle correct that all interference sources should be eliminated during reco...
- Mon Jan 20, 2014 10:55 pm
- Forum: Windows
- Topic: High freq whine
- Replies: 16
- Views: 1638
Re: High freq whine
Thanks all. Advice taken and the filter works great. I learnt something new today. Disconnect the broadband before doing recordings. How do you mean that, What do you want to disconnect? Is the source perhaps an old tape or a LP? It sounds to me a bit like audio before dolby noise reduction or befo...
- Mon Jan 20, 2014 10:46 pm
- Forum: Feature Request Archive
- Topic: A more accessible way to set up latency correction
- Replies: 36
- Views: 13193
Re: A more accessible way to set up latency correction
Do you get noise at the start for WASAPI with real source like stereo mix or line-in? Hard to tell, my sound card has a terrible DC-offset of about -0.2. I can't judge if there's additional noise, apart from the faulty USB voltage. It seems that the actual Audio starts after 3697 samples, as oppose...
- Mon Jan 20, 2014 8:35 pm
- Forum: Windows
- Topic: High freq whine
- Replies: 16
- Views: 1638
Re: High freq whine
A method that always works for broad-band highish noise: (copy the code in the nyquist prompt, under effects) (defun red (snd mean_over) (snd-avg snd mean_over 1 op-average)) ;; Change the "Nine" to a (odd) integer value of your taste ;; Higher values will also reduce the brightness (multi...
- Sun Jan 19, 2014 9:49 pm
- Forum: Feature Request Archive
- Topic: A more accessible way to set up latency correction
- Replies: 36
- Views: 13193
Re: A more accessible way to set up latency correction
Two interesting things I've stumbled upon using 2.0.6 alpha. Wasapi (loopback) seems still to have some problems. With both, Audio Buffer and Latency Correction set to zero, I get the following: - A sample sound (1 s) gets 44100 + 441 samples long. - There are 1395 zero-samples at the beginning Sim...