Search found 3 matches
- Tue Feb 21, 2012 8:54 am
- Forum: General Audio Programming
- Topic: Wahwah effect on 16-bit PCM data
- Replies: 3
- Views: 6033
Re: Wahwah effect on 16-bit PCM data
Good news! I'm a dunce! You'll notice at the top of that method that I only pass half of each sample to the channel buffers. This meant that I was editing half of each sample, which caused that bizarre addition-of-resonance effect. Actually passing the whole sample fixes the problem. Works just fine...
- Tue Feb 21, 2012 7:47 am
- Forum: General Audio Programming
- Topic: Wahwah effect on 16-bit PCM data
- Replies: 3
- Views: 6033
Re: Wahwah effect on 16-bit PCM data
I ended up experimenting with a few other forms of the effect with no luck, so I returned to Audacity's version. It actually seems to do... something with the wah oscillation/resonance, but the resulting audio has a weird effect to it. You can hear the wah's effect, but I guess it's just adding it o...
- Mon Feb 20, 2012 9:27 am
- Forum: General Audio Programming
- Topic: Wahwah effect on 16-bit PCM data
- Replies: 3
- Views: 6033
Wahwah effect on 16-bit PCM data
I'm currently writing a game that makes use of this effect, but since OpenAL-Soft does not have the EFX effect implemented, I've been attempting to write it in the engine. I like the process in Audacity's Wahwah.cpp, but apparently the float values used are totally different than what I'm expecting....