Search found 4 matches
- Mon Jul 28, 2008 4:44 pm
- Forum: General Feedback and Discussion
- Topic: 32bit floating point import issue
- Replies: 18
- Views: 8200
Re: 32bit floating point import issue
If there are indeed negatives in audio quality over 0db in 32bit float files, I find it quite strange that Waves engineers have seemingly done it on purpose here, and also Tascam, within their convolution reverb, there must be something more to it. :?: Stranger still, is that both examples are impul...
- Sat Jul 26, 2008 8:05 pm
- Forum: General Feedback and Discussion
- Topic: 32bit floating point import issue
- Replies: 18
- Views: 8200
Re: 32bit floating point import issue
I have been using Wavosaur to do just that, so it's not a show stopper by any means, but I do much prefer the basic work flow of Audacity, and would quicker to do everything all in one editor, I think it would be a good thing to be in Audacity, as its standard fare in other editors. As far as batch,...
- Sat Jul 26, 2008 7:13 pm
- Forum: General Feedback and Discussion
- Topic: 32bit floating point import issue
- Replies: 18
- Views: 8200
Re: 32bit floating point import issue
32bit floating point does indeed allow audio above 0, far above 0 in fact. All of the other audio editors I use support this, Wavosaur, another freeware editor does as well. If you want an example, download http://www.wavosaur.com/, and the zip file here http://www.acoustics.net/ir/ir_samp.asp?ir_id...
- Sat Jul 26, 2008 3:22 pm
- Forum: General Feedback and Discussion
- Topic: 32bit floating point import issue
- Replies: 18
- Views: 8200
32bit floating point import issue
It appears when importing 32bit floating point files into any version of Audacity, it cuts off any signal over 0db. This is a pretty major issue for me, and has forced me to use other software for a few projects, even though I find some of Audacity's simpler features much better. Is this a known iss...