qwertquadrat wrote:qwertquadrat wrote:That is kinda what I already did in my previous projects: First to take every sound strip, edit it in Audacity and then import it in Blender. So one had to edit every sound strip individually - and hope that everything matches later on. That is okay for small projects, but not for large ones, where one want to edit one sound strip dependent on how the others sound.
Or is your suggestion to mixdown the audio from Blender and import that in Audacity? Then you can't edit every sound layer independently - Which means that you can't tune for example only the music or only the sound effects or only the voice of an actor or the narrator etc.. And if you are looking for a low-pass filter for the music for a scene, where the camera dives into water, you do not necessairly want to low-pass filter also the narrators voice.
Can these sound strips be exported as multichannel WAV files? Audacity can import such a file one track per channel.