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Hi Guys and gals,
I am just starting to look at Audacity as a project to build for learning C++ I am new to C++ but not new to other languages. A challenge faces me but I plan to learn, maybe with a little welcome guidance from the forum.
So far I have done these steps and there are a few questions down at the end.
Downloaded
vs_community.exe C++ V13
Installed it.
Downloaded
https://github.com/audacity/wxWidgets/archive/audacity-fixes.zip
and expanded to
C:\ wxWidgets-3.0.2
Downloaded the source from
https://github.com/audacity/audacity/
placed in
C: \audacity-master
Copied the folders and files from
C: \audacity-master\wxWidgets_additions\ wxWidgets-3.0.2
to:
C:\ wxWidgets-3.0.2
Set the environment variable in the “System variables” group
to:
WXWIN
C:\ wxWidgets-3.0.2
Then
Started C++
Loaded C:\ wxWidgets-3.0.2\build\msw\wx_dll.dsw
Visual Studio will automatically make functional changes to the following projects in order to open them. You will not be able to open these projects in the version of Visual Studio in which they were originally created.
- adv, “C:\wxWidgets-3.0.2\build\msw\wx_adv.dsp”
- aui, “C:\wxWidgets-3.0.2\build\msw\wx_aui.dsp”
- base, “C:\wxWidgets-3.0.2\build\msw\wx_base.dsp”
- core, “C:\wxWidgets-3.0.2\build\msw\wx_core.dsp”
- gl, “C:\wxWidgets-3.0.2\build\msw\wx_gl.dsp”
- html, “C:\wxWidgets-3.0.2\build\msw\wx_html.dsp”
- media, “C:\wxWidgets-3.0.2\build\msw\wx_media.dsp”
- net, “C:\wxWidgets-3.0.2\build\msw\wx_net.dsp”
- propgrid, “C:\wxWidgets-3.0.2\build\msw\wx_propgrid.dsp”
- qa, “C:\wxWidgets-3.0.2\build\msw\wx_qa.dsp”
- ribbon, “C:\wxWidgets-3.0.2\build\msw\wx_ribbon.dsp”
- richtext, “C:\wxWidgets-3.0.2\build\msw\wx_richtext.dsp”
- stc, “C:\wxWidgets-3.0.2\build\msw\wx_stc.dsp”
- wxexpat, “C:\wxWidgets-3.0.2\build\msw\wx_wxexpat.dsp”
- wxjpeg, “C:\wxWidgets-3.0.2\build\msw\wx_wxjpeg.dsp”
- wxpng, “C:\wxWidgets-3.0.2\build\msw\wx_wxpng.dsp”
- wxregex, “C:\wxWidgets-3.0.2\build\msw\wx_wxregex.dsp”
- wxscintilla, “C:\wxWidgets-3.0.2\build\msw\wx_wxscintilla.dsp”
- wxtiff, “C:\wxWidgets-3.0.2\build\msw\wx_wxtiff.dsp”
- wxzlib, “C:\wxWidgets-3.0.2\build\msw\wx_wxzlib.dsp”
- xml, “C:\wxWidgets-3.0.2\build\msw\wx_xml.dsp”
- xrc, “C:\wxWidgets-3.0.2\build\msw\wx_xrc.dsp”
- wx_dll, “C:\wxWidgets-3.0.2\build\msw\wx_dll.sln”
So I click ok.
Wait a minute while it updates the 22 files.
I had no errors, but this warning with two messages
wx_dll.sln: Visual Studio needs to make non-functional changes to this project in order to enable the project to open in Visual Studio 2013, Visual Studio 2012, and Visual Studio 2010 SP1 without impacting project behavior.
1,
wx_dll.sln: File successfully backed up as C:\wxWidgets-3.0.2\build\msw\Backup1\wx_dll.sln
2,
wx_dll.v12.suo: File successfully backed up as C:\wxWidgets-3.0.2\build\msw\Backup1\wx_dll.v12.suo
3,
wx_dll.sln: Solution migrated successfully
Question 1
Have I done everything right so far, or did I do anything stupid.?
Question 2
I read that after building wx_dll.dsw I can load next time wx_dll.sln and not need to do upgrades, at least for now… is that correct?
Question 3
Has building wx_dll.dsw created wx_dll which will be used by Audacity.
Question 4
Do I need to load wxWidgets each time I load the sourc eof Audacity before building Audacity.
On to compiling the Audacity code.
In C++ 13
C:\audacity-master\win\audacity.sln
This loads in 24 related projects, and then I see it parsing a ton of include files and eventually Ready.
Now I want to compile Audacity so I go to Build on the main menu
Select Build Audacity
Sit back and watch the action.
I can see warning related to types flashing past. eventually the result of the build is
22>c:\audacity-master\src\Audacity.h(194): fatal error C1083: Cannot open include file: ‘wx/defs.h’: No such file or directory
========== Build: 19 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========
So I have one error there wx/defs.h
Question 5
If the build is without errors, would an Audacity.exe be in the
c:\audacity-master\win folder.
All the best to you all.
Andy