Param( Percentage, double, XO("Percentage"), 0.0, -99.0, 3000.0, 1 );
Param( Percentage, double, XO("Percentage"), 0.0, -50.0, 3000.0, 1 );
aishwarya1708 wrote:> Modify an existing effect. For example, try making a trivial but obvious change to ChangePitch.cpp .
I did make the changes as mentioned.But I don't know what to do after that to see these changes in Audacity Software
aishwarya1708 wrote:I tried this "build" Audacity , It works ,now the limit is from -50 to 400 instead of -90 to 400 .
This method has to be followed for every alteration done to the code ?
aishwarya1708 wrote:I don't intend to use any part of the actual ChangeTempo.cpp code ,for my code , the only input a scaling factor (floating value in the range of 0.5-2) ,and the speech signal on which it has to be .
Will retaining the header's in the actual ChangeTempo.cpp code and replacing the body of the code satisfy my requirement ?
Will your effect run in real-time or processing (like "Amplify" and "Normalize")?
It will be easiest to use an existing effect as a starting point, modify the interface as required, and replace the DSP code with your code. For example, the "Bass and >Treble" effect (Audacity 2.1.3 alpha) will probably be a good starting point.
Yes you have to recompile Audacity if you change its code.
If your code requires an external library that Audacity knows nothing about. Your professor refusing to help you and refusing to let us see your code is unhelpful.
aishwarya1708 wrote:As said , I just want to create a plug- in in audacity in some way or other . So if not this way , is there any other way to solve my problem ?
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