1) Upgrade to Audacity 1.3.9 (or whatever the latest release is). Try "Generate > Chirp"
2) Try the "Vocoder" effect. I'm not sure if there are any instructions for this, but you need to make a stereo track with audio to be processed in one channel and the modulation wave in the other. You get a different effect if you change left and right before processing with the vocoder.
3) Look into "Nyquist Programming"
http://audacity.sourceforge.net/help/nyquistThis is a powerful programming language for audio and is built into Audacity. The really nice thing about it is that programs (scripts) are written in plain text, so you can just use Notepad, or any other plain text editor to write them (Notepad++ is very good - and free).
If the Vocoder does not produce the required modulation effect, you could try using Nyquist to produce the modulation:
1) Use the Generate menu to produce a low frequency tone.
2) Tracks menu > Add New > Audio Track.
3) Use the generate menu to produce a high frequency tone.
4) Click on the name of the upper track and select "Make Stereo Track"
5) Ensure that the track is selected and from the Effects menu select "Nyquist Prompt" (this allows you to type in Nyquist commands without needing to create a plug-in).
6) In the Nyquist prompt box, copy and paste this:
- Code: Select all
(mult (aref s 1)(scale 0.5 (sum 1 (aref s 0))))
7) Click "OK"
What it does:
In Audacity Nyquist, stereo sounds are stored as an array.
"s" is a special variable that is used to pass sound from the selection in Audacity to Nyquist.
(aref s 0) is the Left (upper) channel of a stereo track and (aref s 1) is the Right (lower) channel.
(mult ....) multiplies numbers or sound signals
(scale ....) is similar to "mult" but is specific to changing the level of a sound, so (scale 0.5
sound) will halve the volume of a sound.
(sum ....) adds numbers or sounds.
(sum 1
sound) will add 1 to every sample in a sound so that all samples have positive values.
(scale 0.5
sound) scales the sample values by x0.5 so that all sample values are now in the range 0.0 to +1.0
(mult (aref s 1)
sound) multiplies (modulates) the Right channel (aref s 1) with our processed sound (from the Left channel)
This gives you amplitude modulation. Frequency modulation is rather more complicated and I'm not sure how you would do that in a simple way. (note to self - must look into frequency modulation).